Vesko has always been excited about game development. Originally from Bulgaria, he has studied and worked in places such as Gothenburg and Munich. Vesko currently works with us here in Hamburg as a Junior Client Developer for Empire: Four Kingdoms, the first mobile game from Goodgame Studios. He constructs the game’s user interfaces and how they are displayed on the smartphone screen. This job is especially exciting since our games are always being updated and regularly outfitted with new features which we release almost every week. We can kill two birds with one stone using these fast development cycles: the gamers are happy since the game remains new and different, and the developers can reap the rewards of their hard work often and in real time.
Of course the development of a new feature is still quite complex. Along with client development, other departments such as game design, art, game balancing, and server development work together on an update from its conception to its implementation. In the final step, the quality assurance department checks everything thoroughly, potential errors are fixed by the developers, and when everyone is finally 100% satisfied, the update is released
Seamless collaboration is imperative in processes such as these. Everything actually runs like clockwork most of the time. If any problems arise, Vesko can count on the support of his colleagues at all times and work together with them to find a solution. “The team spirit at Goodgame Studios is incredible and the prevailing mood in the company feels very positive, not least because the mutual success and the rapid growth really motivate and inspire us all,” said Vesko.
09.09.2014 · Comments · Post a Comment
On 22nd August we celebrated our unique success story on the banks of the Elbe with over 1,500 guests. Our games enjoy great popularity worldwide, which after such a short time is anything but taken for granted. Such an excellent achievement would not be possible without our team, which is why we wanted to thank everyone with this anniversary celebration. Not even the Hamburg summer was able to dampen our moods.
It started off at Landungsbrücken at Hamburg harbor, where ten ferries shipped the Goodgame party animals and friends to the previously undisclosed location. Due to the weather conditions there was an indoor beach club that, thanks to the sand, palm trees and surfboards, exuded summer vibes. After dinner, Love Newkirk got the crowd going with her powerful and breathtaking voice before giving the floor to our managing directors, Kai and Christian. Those who expected a long-winded speech were pleasantly surprised. Our founders reminisced about the very early days of Goodgame Studios, there were interesting insights into which hairstyles were considered fashionable at the time, and a film made just for the occasion, which captivated the whole audience. The fireworks were the perfect conclusion to their speech – but not the party. That’s when it really started to kick off. The dance floors were jam-packed, singers showed off their skills in the karaoke lounge and the last of cheerful the party-goers started heading home at around 4:30.
This celebration truly was something special. To all colleagues who make the success of Goodgame Studios possible. Thank you for your dedication!
02.09.2014 · Comments · Post a Comment
Once a year, all computer and video game fans have their eyes on Cologne when the gaming industry has a date with gamescom to present their innovations in the historic city. Although last year’s visitor record was not quite met, 335,000 people again flocked to the convention between 13th- 17th August – even though there were no new consoles to admire this year.
What could be admired, however, were our new stands in the business and – for the first time – entertainment areas. After only being able to receive business visitors in previous years, our stand in the consumer area was accessible to all interested convention visitors, who accepted the offer in their droves. Also in our bag was, of course, our new building strategy MMO, Shadow Kings, which was only just released the week of the convention.
Interaction was paramount on both stands. Our bingo box gave many of the visitors a good laugh at the consumer stand, where they were able to get information about exciting jobs to get them into the games sector and with a bit of skill, win some cool prizes. Our approach was naturally a bit calmer in the business visitors area. Here, less movement and more communication was our priority, and our coffee bar made for a good attraction and location for many good conversations and successful meetings with business partners, potential applicants and journalists. Many people came by more than once to get a caffeine hit to recharge their batteries amid the stress of the convention.
We were also present at the developer’s conference GDC Europe, which took place in the run up to the convention. With the announcement that in the future we will also develop games for the target audience of core-players and have thus licensed the use of high-end technology Unreal 4 Engine, we were able to provide plenty to talk about.
By the end of the convention, all Goodgamers on location were in agreement that the trip to Cologne was once again a success.
25.08.2014 · Comments · Post a Comment