What does “multi-platform” really mean, and why do we love Adobe Flash so much? For non-game developers, the production process for a new game can raise a lot of questions, and even those acquainted with game development can sometimes wonder why we choose one approach over another. So here is a brief insight into our game development.
Our current focus is on mobile games. Even non-specialist technophobes will have realized by now that they will have a hard time avoiding this trend. Goodgame Studios are among the front runners in this area – this is clear from the success of our first app Empire: Four Kingdoms, which for months has been among the top ten highest-grossing games in many countries. Our new game Shadow Kings was developed for mobile devices first, and then adapted for browsers later. Thanks to this multi-platform development, Shadow Kings is available to play on your smartphone or computer. In the future we will continue to optimize our games first and foremost for mobile devices.
Flash is extremely well-suited to our multi-platform development, as it allows our games to run on different operating systems such as iOS, Android, Windows, MacOS and Linux, and we do not have to develop native apps for each system, which would be an expensive and laborious process. We also have the special Goodgame advantage of having the best Flash developers working with us to ensure that all our games perform as well as possible. We are constantly working to improve both the technical aspects of our products and their content. We also carry out detailed planning and analysis to guarantee the best possible implementation of our ideas. Our players benefit directly from this: we have very short development cycles, and so we can put out updates very quickly – this means new, exciting features and events on a regular basis.
The original article on this topic was written by our Lead Client Developer Dirk, and appeared on the DWX website.
25.07.2014 · Comments · Post a Comment
On June 24th, the Animation Award was awarded in Hamburg for the 11th time. For the first time, a games category was added for the prize for young talent in the international animation industry. It was an honor for us to provide the €4000 worth of prize money. Encouraging young talent is essential for the gaming industry, as we are always in need of qualified and talented personnel in the art department.
A speech was given at the ceremony by GameOne legend and Games TV pioneer Daniel Budiman. He gave an impassioned but also very amusing talk on the importance of the flourishing gaming industry, especially in Hamburg, and how it has been ignored and stigmatized for years. Only slowly, said Budiman, are people realizing how important games are as a basic need, and how many jobs and unusual career opportunities are offered by the industry. People are also coming round to the fact that video games do not mean scams, dependency and killing sprees, he added.
The prize in the games category was won by a student team from the Hamburg University of Applied Sciences. The winning game “Shards of eternity” had already won the German Computer Game Prize. We would like to congratulate Mathias Fischer, Michael Kluge, Clemens Kügler, Marc Victorin and Vanessa Zeeb for developing this fantastic game. We would also like to thank the Hamburg Chamber of Commerce and the Animation School Hamburg for organizing the award and for creating the games category.
16.07.2014 · Comments · Post a Comment
Following our efforts in 2011, 2012 and 2013, Goodgame Studios recently took part in the HSH Nordbank run in the Hafencity area of Hamburg for what is now the fourth time. Comprising 50 Goodgamers, our team was the biggest to represent our company so far. In total, there were 23,244 runners and 812 teams taking part. The proceeds of the charity run, totaling €150,000, were given to the “Kinder helfen Kindern” initiative, who will use it to fund the “Kids in die Clubs” project.
All the employees running the race were kitted out with a Goodgame sports shirt, and then it was time to tackle the four-kilometer route together. Our team got off to by far the loudest start, and the commentator was friendly enough to remark that we are always looking for new employees, and that anyone who had their application with them was welcome to give it to us.
The Goodgame cheering taskforce had positioned themselves a few hundred meters from the start, and greeted their colleagues with a barrage of support that was hard to miss. A combination of thundersticks in a brilliant company blue and motivating cheers ensured an impressive level of noise. Just before the end, there was another cheering squad, to help the runners dig deep and make it to the finish.
Having arrived, our colleagues were reinvigorated with drinks, before some went off on a harbor tour, which was offered to all the runners for free. We have no doubt that we’ll be on the start line and ready to go again next year. Hopefully with an even bigger team!
04.07.2014 · Comments · Post a Comment